BattleReport – Age of Sigmar, Thunder and Blood.

THE FOLLOWING TAKES PLACE WITH UNPAINTED MODELS, IF THAT’S A PROBLEM TURN BACK NOW, YOU HAVE BEEN WARNED.

My long time friend and fellow geek had just lucked into a small collection of age of sigmar models, we played 40k together after I’d gotten them into it when I started studying at his University and he picked up himself some Necrons. Their flat mates had all started to move out of his accommodation and one of them basically gifted them some models they’d given up with, in exchange for a couple small favours. I figured there was no point for us both having the Khorne side of the AoS starter set and I was pretty keen to get another friend to play Age of Sigmar with, so I decided to let them have my Khorne models to buff up his collection. I was finding it hard to decided whether to play the Stormcast or the Bloodbound anyway, so honestly the whole exchange was a blessing twofold.

 

Their army was now larger then mine which was a little frustrating and I knew I’d have to get some Judicators to buff up my side to 1000pts for next time. Still we were playing matched and a couple of their units would sit this one out. Neither of us had much experience with AoS, this obviously being their first game and this being only my second (and first with the stromcasts!) but honestly that’s what makes AoS so good, its so simple and easy to get into that this really didn’t turn out to be a problem.

 

The game was set, we decided to just make our own simple objectives up, the three glass tokens were objectives which any model could control, worth 3 victory points a piece, and the slaying of the enemy warlord was worth the same. The first turn involved mainly all units moving up the board, with myself having priority. It would be my first… and last time I’d act first for the rest of the game.

 

At the start of the second round the Lord-Relictor and Reributors found themselves in the charging range of the Khorgorath due to my opponents generals ability and he used all of their attacks to try and kill the Relictor taking three of his five wounds, my Relictor tried to heal himself with healing storm but failed, but after both rounds of combat the four Stromcasts were able to bring down the beast to its final two wounds. On the opposite flank Prosecutors fell back baiting the Bloodwarriors, throwing of a round of missile damage with their celestial hammers, inflicting  3 wounds, all of which were failed.

 

The start of the third turn began with the Khorne declaring a series of charges which all failed, which was met with a series of laughter on my behalf, which was cut short when at the start of my turn my Lord Celestant failed a charge from 3″ away. My Liberators charged his Aspiring Deathbringer and they began to clash over the middle objective, scoring a whopping zero wound, then the Deathbringer did exactly same. Prosecutors took more pot shots at the Bloodwarriors inflicting four wounds, the Bloodwarriors failed ALL of them again, meaning they had failed seven saves on a four plus in a row, unlucky!

 

In the centre of the board at the start of the 4th turn, the Khorne opened up the portal of skulls in an effort to turn back the loosing combats, however with the Reributors having slayed the Khorgorath they were able to join the central scrum with my second unit of Liberators and the Bloodreavers . The large number of attacks hit the bulk of the Reributors and did not fault them (they inflicted two wounds which wasn’t enough to finish of a single member and in retaliation the two units of stormcasts reduced the reavers to just a champion and a standard). The Aspiring Deathbringer had worse luck, my Liberators scored three wounds in their combat phase, and as my opponent rolled his dice I declared “you’ll be find unless you fail all three”, it goes without saying (especially considering the guys luck thus far!) what happened next and with that the far right flank had crumbled. However far to the left, what was left off the Khorne forces slaughtered the Prosecutors and moved themselves in a position to attack my General, as we entered the final turn the Might Lord of Khorne declared that if he was too die this day he was taking the  Lord Celestant down with him.

 

With a mighty roar the  Lord Celestant’s Dracoth breathed forth a bout of flame at the oncoming Khorne forces, but it would take more then flame to stomp the forces of Chaos from entering combat, with earth shattering screams the two generals clashed in the centre of the battlefield, the Mighty Lord of Khorne bringing his reality tearing axe of Khorne high into the sky and…. fumbled all of his attacks and is destroyed in a single round of combat by the Celesant and his Dracoth…

Well that was a bit of a one sided game but with all things considered it was bound to happen when it was their first try at a brand new system. Still I think it was a-lot to do with the dice Gods, I can’t wait till I can buff up my force to get 1000pt to match their army and we can have a rematch now that they have had a chance to familiarise themselves the rules (and the power of the Reributors! these guys are expensive, but they do crazy amounts of damage in combat). Age of Sigmar is a really fun little game, It’s nice to play something that’s more focused on fun. I really do need to get my stormcasts painted up. They would probably be the first thing on my list after (IF I EVER) finish WarhammerQuest. Next will be the Tzaangors who I’m just applying the final details too.

BONUS —- Their first conversion, combining part of  the spare gutted lord of khorne with his original Khorgorath to create a unique looking one, think it looks ace!21.jpg

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