BattleReport – New To 40k’s 8th Edition. Tyranids Vs Necrons.


There was a new edition for 40k and I didn’t play much seventh edition, it was very similar to sixth. This however, was no longer the case. Eighth edition of Warhammer 40,000 proved to be a completely different beast. I’d not gotten on this soon simply because I wanted the dust to settle (sort of speak) and I was quite happily curled up in my WarhammerQuest/AoS blanket. So when a friend of mine wanted to get his buddy into 40k, who wanted to play tyranids, I had a bunch I hadn’t touched in half a decade, I decided to blow the dust off them and give them one last whirl. Plus I’d be able to try the new edition all in one swoop.


In this new edition, there is a lot more to go off from the get go. Open, Narrative or Matched, with subdivisions of play under these three types. It was a lot to digest, but we decided to keep it old school. Matched play with points (power-levels to me, at least for now seem to punish armies that have less options), and we decided to keep command points and detachments off the table to keep it as simple as possible for our first game. We rolled Search and Destroy for deployment and the Relic for the objective. Which basically means we had a single movable objective in the center of the board, who ever had it at the end of the game won. Oh and obviously I stole the initiative off my opponent.

Game Begins:

With the first turn I did what any self respecting horde army would do given my sole objective, I threw every single model into a manic frenzied charge into the center of the board. Hoping to use the numbers of my thirty strong termagant brood to simply body block the objective. Other then my Hive Tyrant popping off Biocannon fire into the Necrons Vehicles the rest of my units purpose was to stop the Necrons from bringing their superior firepower to bear down on the termagants, as well as the Tervigon replenishing casualties. Me stealing the initiative really hurt my opponent in this game especially.                                                                                                                                                The Necrons advanced up the field as best they could, but they are not known for their mobility. The armored aspects of their force attempting to outflank. The Deathmarks enter play in a position to unleash their maximum firepower along with the flanking Nercon warriors onto the Gants but even both units opening fire at rapid fire range, they inflict to few casualties and the hive mind continues to close in on the objective.

At the beginning of the second turn my termagant get ten of their bodies replenished as the Tervigon slowly accompanies the units, Gants bursting out of Tervigons birthing sack. They successfully claim the objective while the Genestealers flank around to charge the Triarch Praetorians to prevent them from contesting the objective while the gargoyles use their leathery wings to fly up into the ruin and cut off the Deathmarks. Unfortunately for me the Genestealers roll terribly on their charging dice and in a panic I try to redeploy my gargoyles to cut off the Praetorians, who also fails their charge and rather foolishly leaves the Deathmarks uncontested.                                                                    However, when things looked to be turning up for the Necrons, the Warriors fire into the Genestealers left in the the open and roll absolutely terribly. My opponent then opted to unload his second unit of Warriors before sending off the Ghost to help fight for the Relic in the center.  Still there was no resistance to the Triarch Praetorians who were able to charge into the Termagants preventing them from escaping with the objective and slicing down a bunch of them in the process. Unexpectedly the Scarabs charge into my gargoyles and with them hitting on a 3+ and having 4 attacks a piece they tore the flying Tyranids into ribbons before they could even fight back.

With the pressure building on the center objective I used some of my reinforcement points to spawn a fresh unit of Termagants and have the unit charge up at the Deathmarks, I pressed on with the central combat hoping to drown the Triarch Praetorians in bodies, my remaining Genestealers at the Necrons Overlord, dealing a couple of wounds to the Warlord. My Tyranid Warriors opened fire onto the scarabs and charged, my Hive Tyrant engaged the Triarch Stalker and my Carnifex lowed its head and charged into the Ghost ark. This is where the game became incredibly dry, other then the warriors who swiftly crushed the remaining Genestealers by charging from the forest to engage in hand to hand combat to aid their (over)Lord. The next three turns became a giant scrum in the center of the board as our units proceed to just chip at each other slowly with no sign of either giving an inch. The large number of wounds combined with Necron’s “we will be back” special rule (which allows his dead models to come back to life at the beginning of each of their turns) and lower damage output of both our armies had grind us into a stalemate.


At the end of turn 5.

At the potential end of the game, all the combats were unresolved. my Termagants decided to make a break with the relic, they made a withdrawal while their monstrous mother beast charged into the Triarch Praetorians to prevent their pursuit.  The Hive Tyrant had managed to destroy the Triarch Stalker but had found itself charged by the Necron warriors before it was able to do so, and thus was still pinned in combat. A single Deathmark was holding off my second Termagant brood, and had been for along time. I’d still win if the game ended as I had control of the relic. Hoping the game would continue my opponent redeployed his Necron warriors which were not getting mauled on by a Hive Tyrant to try and shoot down the Termagants and make off with the Relic for their own. The game didn’t end. In-fact the game would continue for its maximum duration (Three extra rounds).

The Termagants continued to flee with the relic, the Warrior in hot pursuit. They open fire twice, inflicting decent damage on turn five and six. However the power of the hive-mind is strong, and despite being out of Synapse range I rolled a 1 both for my moral tests at the end of those rounds. (you can practically feel the salt of my opponent through your computer monitor) The Hive Tyrant, Carnifex and Warriors finally win their respective combats after six entire turn (that’s TWELVE rounds of combat) but are unable to  make it over to the objective in any meaningful way. Thankfully my Termagant stragglers are able hold up the Overlord for one last turn preventing him from reaching my brood controlling the objective.

With the Eighth and final turn I manage to safely stash my unit out of line of sight of any Necron and within Synapse range of my Warriors, and for final dramatic effect charged my Hive Tyrant into his Necron Overlord. This was it, a warlord vs warlord. and…


“Don’t know what I expected” 

My opponent took the last two photos because my phone died so you can get on to him about that focus job.                                                                                                                            Still, to talk about the match I have very mixed feelings about it, on paper I really like the changes to 40k, I really do. Plus a lot of the issues we faced in the game can be chalked up into neither of us playing the rule-set before, and also I think the deployment and objective did not do us any favors. It forced us to fight very densely packed into the center over a single objective and that combined with the two armies made for a very drawn out and frankly boring game. The match took hours (4-5) and neither of us left it feeling particularly happy. Compare this to a 1000pt Game (the same amount of points as this game) of Age of Sigmar me and the same guy played at a club last week,and you can’t help but look at this unfavorably. That game was over in less then two hours, and that game was incredibly fun. I only make the comparison because there is clearly a lot of aspects of AoS that has been borrowed for this new version of 40K, but (in this game at least) they don’t seem to do the system many favors in simplifying or speeding up the game.                                                                                                                                                  Still, like I said at the beginning I am selling off my Tyranids anyway, and will definitely  be giving Warhammer 40k another chance. Next time with a different army, deployment and objective! I really do hope that I enjoy my next experience with the system as it will always hold a special place in my heart as a gamer.


Darkoath Chieftain (a.k.a The Barbarian Anti-Hero!)


This is the infamous (ex)poster boy of the WarhammerQuest franchise and the best character for anybody who was new to the game. Now he might no longer be the golden boy (Get it, because now its a Stormcast Eternal…and they have golden armour… No? *clears throat* Sorry.) but this mean hunk of muscle still means business.

First off with the sculpt and the painting. The model is beautiful, I love the detail. However, the real star of the show is the posing and expression on his face. It just oozes character. This guy a badass, and he knows it. Its got an air of confidence and a hint of cockyness to it that just makes me absolutely love it. He was a pleasure to paint too, lots off different details to work with without being to confusing.


In the game he looks like alot of fun for a hands on combat kind of player, he doesn’t have anything to take away from just attacking minions (even his renown is just deal x damage in a single turn) but honestly sometimes that’s exactly the kind of experience you’r looking for in a game like this, If one dimensional. Hes also got a pretty good character for standard play. Its just a shame the chaos marauders models are so out of date (look at the proportions compared to this lovely model) otherwise I think i’d have half a heart to make an unaligned barbarian horde!

Kairic Acolytes


I might love these models, and considering I lost a week to a trip. Having these done in less then a month since I submitted the Tzanngors, is an absolute record for me personally. I now have more digits then models left to paint, so this is getting close to being finished. I’m actually really happy with the paintjob as well. Considering they are a large group of models especially. but I was grossly mistaken when I said they would be easy to paint…

21733763_1577275415628001_755285295_o I went with a really simple colour scheme with these guys, I thought the mostly naked flesh would go well with a simple white and gold colour scheme. Most people online I’ve seen paint these guys add blue into mix, but I think after painting the Tzaangors I’d had enough of blue. I’m glad I didn’t as well, as the two remaining tzeentch models are blue from head to toe pretty much (and one of them is huge!), and with all the game tiles in Silver Tower being blue… well I’d got enough with blue already to say the least.


I think these guys were the hardest to get just-right. The shield and its curves I found very difficult, so honestly I’m happy they came out looking as clean as they do. I absolutely loves these guys swords, they look like they mean some real business.

21730008_1577275435627999_1737852199_o “Join me, it is your destiny!” – I cant be the only person who thinks that looking at these two, lovely lovely sculpts and ‘Oh Boy’ are their glaives awesome looking.


Like I said in the first paragraph these guys were a lot harder to paint then I’d first anticipated, the large amounts of flesh was particularly difficult to work with from both a skill and fatigue perspective. The last layers took five hours-ish to apply to the group and its rather tedious. I’m very very happy with the results and the only thing I’d change going back is how I’ve painted them all white. Probably add some different skin tones into the mixture to break apart the duplicate sculpts and to keep myself sane while painting.


“WiP” I love this photo, this is coming along well, and I think now that I can see the end goal I think I’ll double my efforts with painting. The lovely big space in-front of the priest is reserved for them pesky grot scuttlings.

I don’t think I really cba painting the new multi-part plastics for these guys, that come with hammerhal. Maybe ill just flog the sprues and just use these guys in that game. Save me some money and time painting more models. Who knows!



Omg how late are these, I’m terrible I know. I might actually be one of the worst painters on the face of the world. I really do like these, I like the sculpts but I boxed myself into a corner with the armor. The red and yellow color scheme looks ace but it was so painful to execute. Anyone who paints or knows me personally know I hate yellow as its a terrible to work with, and the red just made it worse. Don’t get me wrong I’m happy with it but I’d been putting this off for about a month. They were sat on my desk about 85% finished for far too long (weeks). Still I’ve got less then a month until I’m back at Uni (I’m very excited) and I promised myself I’d get Silver Tower finished before I got back so, I’ve gotten of my fat backside and I’ve kicked myself into gear.

I was kinda going for some sort of divided allegiance for the models, I wanted them to come across as if they were dedicated to some kinda of order of power, worshiping Tzeentch and Khorne equally, this was done to break up the rest of the boxset, as all the enemies are all very much Tzeentch worshipers and very much blue from head to toe. I’m going to be working on the cultists and the barbarian next, since they collectively are made up of about 70% flesh they should be easy enough to paint. I’m not going to say they will be done much quicker then the rest as Its a promise I’ve made before in the past but I’m aiming to have them done ASAP.


BattleReport – Age of Sigmar, Thunder and Blood.


My long time friend and fellow geek had just lucked into a small collection of age of sigmar models, we played 40k together after I’d gotten them into it when I started studying at his University and he picked up himself some Necrons. Their flat mates had all started to move out of his accommodation and one of them basically gifted them some models they’d given up with, in exchange for a couple small favours. I figured there was no point for us both having the Khorne side of the AoS starter set and I was pretty keen to get another friend to play Age of Sigmar with, so I decided to let them have my Khorne models to buff up his collection. I was finding it hard to decided whether to play the Stormcast or the Bloodbound anyway, so honestly the whole exchange was a blessing twofold.


Their army was now larger then mine which was a little frustrating and I knew I’d have to get some Judicators to buff up my side to 1000pts for next time. Still we were playing matched and a couple of their units would sit this one out. Neither of us had much experience with AoS, this obviously being their first game and this being only my second (and first with the stromcasts!) but honestly that’s what makes AoS so good, its so simple and easy to get into that this really didn’t turn out to be a problem.


The game was set, we decided to just make our own simple objectives up, the three glass tokens were objectives which any model could control, worth 3 victory points a piece, and the slaying of the enemy warlord was worth the same. The first turn involved mainly all units moving up the board, with myself having priority. It would be my first… and last time I’d act first for the rest of the game.


At the start of the second round the Lord-Relictor and Reributors found themselves in the charging range of the Khorgorath due to my opponents generals ability and he used all of their attacks to try and kill the Relictor taking three of his five wounds, my Relictor tried to heal himself with healing storm but failed, but after both rounds of combat the four Stromcasts were able to bring down the beast to its final two wounds. On the opposite flank Prosecutors fell back baiting the Bloodwarriors, throwing of a round of missile damage with their celestial hammers, inflicting  3 wounds, all of which were failed.


The start of the third turn began with the Khorne declaring a series of charges which all failed, which was met with a series of laughter on my behalf, which was cut short when at the start of my turn my Lord Celestant failed a charge from 3″ away. My Liberators charged his Aspiring Deathbringer and they began to clash over the middle objective, scoring a whopping zero wound, then the Deathbringer did exactly same. Prosecutors took more pot shots at the Bloodwarriors inflicting four wounds, the Bloodwarriors failed ALL of them again, meaning they had failed seven saves on a four plus in a row, unlucky!


In the centre of the board at the start of the 4th turn, the Khorne opened up the portal of skulls in an effort to turn back the loosing combats, however with the Reributors having slayed the Khorgorath they were able to join the central scrum with my second unit of Liberators and the Bloodreavers . The large number of attacks hit the bulk of the Reributors and did not fault them (they inflicted two wounds which wasn’t enough to finish of a single member and in retaliation the two units of stormcasts reduced the reavers to just a champion and a standard). The Aspiring Deathbringer had worse luck, my Liberators scored three wounds in their combat phase, and as my opponent rolled his dice I declared “you’ll be find unless you fail all three”, it goes without saying (especially considering the guys luck thus far!) what happened next and with that the far right flank had crumbled. However far to the left, what was left off the Khorne forces slaughtered the Prosecutors and moved themselves in a position to attack my General, as we entered the final turn the Might Lord of Khorne declared that if he was too die this day he was taking the  Lord Celestant down with him.


With a mighty roar the  Lord Celestant’s Dracoth breathed forth a bout of flame at the oncoming Khorne forces, but it would take more then flame to stomp the forces of Chaos from entering combat, with earth shattering screams the two generals clashed in the centre of the battlefield, the Mighty Lord of Khorne bringing his reality tearing axe of Khorne high into the sky and…. fumbled all of his attacks and is destroyed in a single round of combat by the Celesant and his Dracoth…

Well that was a bit of a one sided game but with all things considered it was bound to happen when it was their first try at a brand new system. Still I think it was a-lot to do with the dice Gods, I can’t wait till I can buff up my force to get 1000pt to match their army and we can have a rematch now that they have had a chance to familiarise themselves the rules (and the power of the Reributors! these guys are expensive, but they do crazy amounts of damage in combat). Age of Sigmar is a really fun little game, It’s nice to play something that’s more focused on fun. I really do need to get my stormcasts painted up. They would probably be the first thing on my list after (IF I EVER) finish WarhammerQuest. Next will be the Tzaangors who I’m just applying the final details too.

BONUS —- Their first conversion, combining part of  the spare gutted lord of khorne with his original Khorgorath to create a unique looking one, think it looks ace!21.jpg

Fyreslayer Doomseeker

My apologizes for the late posting of this, but frankly I think hes worth it. I’m not really a fan of the Fyrers, I mean I like a muscle bound ginger dwarf in very little clothing as much as the next man. But I’d never collect an army of them. Still this guy is great and I’m glad Warhammer Quest gave me an excuse to paint one. The model itself is a drastic improvement on the old world “Slayers” who used to resemble bears with legs and arms sticking out. I absolutely love all the little details on this guy and he genuinely looks hard as nails. I have a friend who loves dwarfs so I’d imaged this is the hero he will be playing as. As far as commentary goes I’m the most happy with his hair and beard, and least happy with how the runes branded into his flesh came out. Keep your eyes peeled as my Tzaangors are about 80% completed at time of posting so expect them on here very soon!

Scratch Built Hobbit Milita. WIP


There is something wrong with GW. Well we all know there is alot wrong with games workshop, but specifcally I’m referring to is their habbit of making cheap horde armies in Middle Earth Battle Strategy game in small metal/resin blister packs. This practice killed the game pretty much before it was made into a pesudo specialist system under forgeworld. This nasty habbit applies to the Shire faction, their core units are (unsurprisingly) quite meek and thus cheap. Nobody wants to spend a premium for a bunch of models that makes up an incredibly small number of in game points, and as much as metal (or resin when it isn’t bubble ridden finecast) yields greater detail it’s a pain to deal with in large numbers, chiefly due to weight and paint chipping. This was the dialogue I was having with myself when my partner expressed an interest in playing Lord of the Rings with me (which is my favourite wargaming system, due it’s focus on more cinematic game play and rich preexisting lore) but unfortunately they had their heart set on the Shire. Now I could have spent a small fortune buying the official models, but more then the cost or even the akward materials what put me off was how limited the sculpts would be. Which would be even more noticeable in what is typically considered a horde faction (your typical war faring hobbit cost as much as a goblin!)


The above photograph is what each of these custom hobbits are made from, I never really had done much green-work. Most conversions I’d done were kitbashing, however when I stumbled across 36 plastic fellowship hobbits ( 12 Frodo, Merry and Pippins) on eBay for a “reasonable” price I couldn’t help but take the chance. After all I don’t even understand how anybody would just randomly own this many of these hobbits and they are all from a £70ish OOP Lord of the Rings starter set, which obviously only contained one of each party member. I’m pretty happy with the results and I’m certain they will look alot better when they have been painted up. Should take the eyes away from my questionable greenstuff modelling!

(Click below for close ups of the individual custom milita)

Daemons of Tzeentch


These little bad boys are way overdue, honestly, I’m my own worst enemy. You would assume finishing my first year of studying for my History Degree would mean I’d have found more room to paint. I’m determined to get a habit of this, like I have with exercise and my language study. The plan is that I have to paint a little EVERY day. Even if it’s just to do a single coat or colour, if it works this blog will be the tell…


Now I’m personally really happy with how the pink horrors came out. These were a pleasure to paint honestly, or at least the first one was. You really can’t appreciate how freaky these things are in grey…


The blue horrors I’m less happy with but they are smaller and my personal art style didn’t play well into the small muscles and such. I really do love the sculpts, the one with the single large eye and curling up warp energy really reminds me of something you’d seen in the original DOOM.


Maybe I’m a little old school but I’ve never heard of a brimstone horror before WarhammerQuest Silver Tower. They are cute little things, but oh my are they small. All things considered I’m really proud of how much ‘detail’ I was able to get on these little 🔥 imps. I was aiming for a fire that burns inside out with red at its core, as well as it burning in all directions with no point of origin. You know cause they are little daemons. I dont know, but I enjoyed myself and I think they look great.

Seriously getting excited now to finish off this box set so we can actually play it…. Gonna be two firsts for me. Playing WarhammerQuest and playing with completely painted miniatures. Considering I’ve been into this kind of thing for over a decade that’s a joke!




Excelsior Warpriest & His trusty Gryph-hound

This was the hardest member of the Party so far, and if it wasn’t for the gryph-hound turning out in a way that I liked I might not have made it through this model. Honestly the lightning bolts I think is what gave me the real trouble and I’m far from happy with it, I’d just gotten to the stage where I could do no more and was just making it worse. Still, I always loved the old Empire warrior priest. I remember when Warhammer Online came out and there was an awesome advert with one in it that made me really want to play Warhammer or the MMORPG. Alas, I was twelve and could afford neither. In all seriousness, this guy isn’t really the same thing – but he basically is the AoS equivalent and any points he lost to the old classic is made up for by his pet GRYPHHOUND (did I mention he has a dog that’s half bird and it’s awesome?). I know my partner will be playing as this fella (he has a pet, that’s kinda how they do) and I hope they realise how much of a @£%~# it was to paint. So much so that at this time I’m working on the Daemons instead, splitting the Heros into two groups. I need a break from them….


This fellow is interesting, I remember this model being the first Stormcast I ever saw and I, like a few hated him and the idea of the ‘ground marines’. In-fact, I continued to hold that opinion for longer then Id care to admit, I think its the fact that they lack a subtle sense of humanity that the Empire characters from the old world possessed. Still having gotten my hands on this model, I actually really enjoyed painting , I was adamant that I wouldn’t do the standard gold and blue, but again that proved not to be the case. In fact the ‘questor’ was a pleasure to paint, and he’s going to look grand on the tabletop. I really do think the stormcasts serve an important purpose for Age of Sigmar from a technical standpoint. I appreciate a-lot of people disliked the idea of “Spaze marinz in fantasy” but what Stormcast really represent is a faction that is easy to paint (due to small model size and simple big details) and easy to play. This bringing’s in the younger and more casual market that I know the neck-beards fear more then the opposite sex, but it sells and it makes the hobby grown. Besides after giving the Stormcasts a chance, I even enjoyed some of the fluff, I was personally put off by them being Immortal, “Whats the point” I asked “If my dudes die, he just comes back. There is no stakes involved”, The point, is that each time a Stormcast is ‘reforged’ they lose a little more of themselves, each time. Stormcasts fear being killed because one-day they will be reforged and have lost so much of themselves, leaving nothing but a automaton in gold plate, no personality, or trace of their past selves. It very subtle, and cleaver when you think about it, even a dying man can take refuge in the idea that his soul will go on, but its the very soul that the Stormcast risks. Anyway enough philosophy and small talk, here is the painted Stormcast Knight-Questor